Diablo III Sector! Coming soon!

Diablo III Sector Coming soon... (Temp Site)
Diablo Big Announcment!!!
Posted: 02-22-2009 04:04 PM

While in a complex chat about the identifying system in Diablo games and what'll be in Diablo 3,
Quote:
Originally Posted by Bashiok
The identify system has gone through quite a few internal iterations already, and I think we'll probably see quite a few more. It's an interesting system in a lot of ways because first off it's something everyone remembers from the previous games, so if it wasn't there you'd probably wonder where it went. In a different light you could literally remove it entirely and probably not impact gameplay itself very much at all. It's also open ended enough where you could blow the system out and do something new and cool with it. Ultimately (and I know it's a broken record at this point) we'll do what is best for the game and what adds to the best game experience possible.

Personally - my own personal thoughts on the system - are that I think you could do almost anything with it and I'd be just fine. It wasn't annoying to me when playing the previous games, it was just a part of how they played, if it was removed I don't think I'd really miss it either, and if it was changed for the better then that's cool too.
Bashiok also dropped the most important announcement ever!!! You ready for it?

Here it is:

Quote:
Originally Posted by Bashiok
Little known fact, Deckard's aortic heart valve is made from solid gold.
Lol, made you look.

Battle.net - English Forums -> Identify.... just remove it?

Comments: 3 | Views: 1448


Diablo 3 Auction House?
Posted: 01-09-2009 10:01 PM

Bashiok has replied to a thread with some info on Diablo 3 Trading possibilities.


Quote:
Originally Posted by Bashiok
I'm not sure I understood all of what you said, sorry, it sort of read like stereo instructions written by the guy that scares people away from using the pay phone at the 7-11 down the street.

Just a couple of my own cents on the system. First off we really don't have a solid plan for any sort of external trading system, that is anything beyond being in the same game with the person. We know we'd like something like that though if at all possible.

Foremost - spamming is bad. I think trade channels usually suck because of the requirement to spam. The amount of time and effort spent just to get your items noticed borders on brain-explosiony. Throw in the lack of easily gauged economy and you're usually left out in the dark, laughed at, ripped off, etc. Your suggestion seems to mix the idea of an auction house and trade channel, in that you can use a channel in-game to spam, and then have some sort of UI to trade the item. That definitely solves one issue, which is needing to leave the game and just sit in a chat channel. What it doesn't solve is needing to sit in a chat channel and spam. Sure, you could probably play and spam the channel every once in a while but it's really not the cleanest approach. You're still spamming a chat channel, you're still limited to the people that want to see that spam (ie not many).

Since you brought it up let's move on to the World of Warcraft's auction house. World of Warcraft did not invent the auction house trading system. It may have certainly refined it, but an irrational hatred of the game that some of you seem to have really shouldn't translate to game systems that aren't original to it. There are some major advantages to an auction house similar to WoW's. You don't have to be present being the biggest and best. You can be playing with friends, PvPing, asleep, at school or work, and someone has the ability to see your items, and you have a greater chance to sell/trade them. You don't have to spam a channel, you don't have to even be online and playing. That's HUGE, and really the main reason so many people use trading systems such as websites and forums for Diablo II. You want to focus on playing the game or not playing the game, not sitting around hoping someone wants your item.

It also helps form a visible and easily identified economy. I'm a new player, I got a sword I think it's probably pretty nice, I can go on an auction house and search for it or similar swords and get an idea of how much it should sell for. In this case being in a trade channel is no better whether it's in-game or out of game. What you'd probably end up with is people still going to forums and more static styles of trading found on websites, but even then any unified sense of economy is spread thin. Maybe that's not such a bad system in itself, and an official trading site could work. Of course what you lose either way though, auction house or website, is in-game player interaction. Which is what I assume you're striving to keep.

When it comes down to it, any change or addition or removal of any systems have to be weighed. Do the positives outweigh the negatives?

I'll go back to what I said at the beginning and state we don't know what if any types of trading systems will be in the final game. Maybe there won't be, it may be that eventually we settle on leaving it Diablo II style. We have some ideas of what would be cool, but at the end of the day we're not going to do anything that isn't far and away a more positive change for the game.
Source...

Comments: 1 | Views: 722


Death In Diablo 3
Posted: 12-27-2008 12:11 AM

Bashiok has answered a question relating to how deaths will be handled in Diablo 3

Quote:
Originally Posted by Bashiok
We had a checkpoint system in the BlizzCon demo we showed, where you would die and pop back up at the last chekpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We're not looking toward corpse retrieval currently.

Any death system we do have needs to allow players to get back into the action quickly, but not be so meaningless that you're just flinging your corpse against a wall of monsters over and over until you finally get through.
Source

Comments: 5 | Views: 980


BlizzCast Episode 6
Posted: 11-25-2008 12:15 AM

In this episode (featuring the other games as well) an interview with Anthony Rivero (Senior Character Artist) takes place at 33:25. At 48:36 a new monster, Malformed, was shown through concept art.

At 1:00:30, the QA of Diablo III begins. Questions of the Map System, Unique Deaths, and Elixirs are mentioned.

BlizzCast Episode 6

Malformed -

Comments: 0 | Views: 568


Inventory Size
Posted: 11-24-2008 01:04 AM

Battle.net - English Forums -> Quick question about inventory system...

Quote:
Originally Posted by Bashiok
As others of have said you'll start with a smaller inventory size, and you'll be able to increase that by picking up bags. Right now these are drops off of monsters but there's potential to have them come from vendors, quests, etc. We're still going through UI revisions and changes, and some that includes inventory. We do like the ability to upgrade your character's storage capacity though. It gives it a comfortable RPG element.

We obviously don't want to create a situation where there's huge amounts of inventory space, there should be a choice as to what items you want to hold and carry. However, we also don't want to create a restriction that ends up hurting your ability to play effectively and have fun. I have seen quite a few people comment in various threads that a limitation on the ability to get back to town quickly and frequently will compound storage issues, and that would be true, if we hadn't already designed solutions for it.

Also keep in mind that alternative item storage such as a stash is still likely if not guaranteed.

Comments: 2 | Views: 1062


Immunities in Diablo III
Posted: 11-03-2008 06:05 AM

Bashiok has explained the effect of immune monsters in Diablo III vs Diablo II
Quote:
Originally Posted by Bashiok
We're looking at most players having an average of six "active"skills, these are your magic missiles, frost nova, electrocute (to use a few wizard examples), and because you're not just pumping up one single skill - and thus one single damage type, immunities become far less relevant. We're not going to do away with resistances, they still add something, but they're likely to be toned down a bit.
Battle.net

Comments: 3 | Views: 608


Environmental Damage Vs a Player
Posted: 11-03-2008 05:58 AM

Bashiok has explained the effect of the Diablo 3 environment on a player in terms of damage.

In PvP, can a player utilize the interactive environment to cause harm to another player?
Can certain Mobs be able to use the interactive environment against you?

Quote:
Originally Posted by Bashiok
Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.

Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.
Battle.net

Comments: 1 | Views: 361


Echoes of War: The Music of Blizzard Entertainment
Posted: 10-31-2008 07:03 AM



The Eminence Symphony Orchestra, in association with Blizzard Entertainment, Inc., today announced Echoes of War: The Music of Blizzard Entertainment – a 2-disc album and DVD package featuring a stirring collection of orchestral themes from across the Blizzard Entertainment universes.

Eminence has been performing music from popular games and anime titles for five years, thrilling audiences around the globe with their passionate performances and unique takes on classic melodies. In teaming up with Blizzard Entertainment, Eminence hopes to bring this style of musical presentation to even more listeners throughout the world.

“We are thrilled to be working with the creator of the Warcraft, StarCraft and Diablo franchises to present the atmospheric and emotional themes from these iconic gaming universes for the enjoyment of players and music enthusiasts the world over,” commented Eminence founder and director, Hiroaki Yura.

The Echoes of War package will feature 15 unique arrangements from Blizzard Entertainment’s catalogue, with several pieces coming from yet-to-be-released titles includingWorld of Warcraft: Wrath of the Lich King, StarCraft II, and the recently announced Diablo III. 70 minutes of music will be featured in all, with bonus tracks arranged by special guests including the critically-acclaimed composer Kow Otani (Shadow of the Colossus).

The ”Legendary Edition” will be available only on a limited, first-print basis. In addition to the music CD, it will also include an Echoes of War DVD, featuring exclusive behind-the-scenes footage of the recording sessions - held at Sydney’s FOX Studios EQ: Trackdown Scoring Stage - as well as interviews with the composers and a comprehensive 32-page commemorative tome filled with additional photos, artwork, and additional information.

With over one hundred performers - including a number of international musicians - and even more people behind the scenes, Echoes of War is a fitting tribute to the epic legacy that Blizzard Entertainment has established with its music.

Echoes of War: The Music of Blizzard Entertainment Track Listing:

Disc 1
The Third War Symphony
1. “Journey to Kalimdo”
Game: Warcraft III
Music Reference: Blackrock and Roll, Doomhammer’s Legacy.

2. “Eternity's End”
Game: Warcraft III
Music Reference: Lord Aeron’s Fall.

The Shadow of the Legion Symphony
3. “A Tenuous Pact”
Game: World of Warcraft
Music Reference: A Shaping of the World, A Call to Arms, Seasons of War, Legacy, Echoes of the Past, War.

4. “Anar’alah Belore”
Game: World of Warcraft: The Burning Crusade
Music Reference: The Sin'dorei, Silvermoon City.

5. “The Betrayer and The Sun King”
Game: World of Warcraft: The Burning Crusade
Music Reference: Gates_9, Storm_2, Arrival_2, The Sundering, Flyby, Sunwell Bombing Run v2.

The Visions of the Lich King Overture
6. “The Visions of the Lich King”
Game: World of Warcraft: The Wrath of the Lich King
Music Reference: Wrath of the Lich King - Main Title, Northrend Trailer Music 2.

Disc 2
The Koprulu Symphony
1. “No Matter the Cost”
Game: StarCraft
Music Reference: Main Theme, First Contact, Terran 1, Terran 2, Terran 3, Terran Ready Room, Terran Defeat, Terran Victory, The Death of the Overmind, Funeral for a Hero, Dearest Helena.

2. “En taro Adun”
Game: StarCraft
Music Reference: Protoss 1, Protoss 2, Protoss 3, Protoss Ready Room, Protoss Defeat, Protoss Victory, The Ascension.

3. “Eradicate and Evolve”
Game: StarCraft
Music Reference: Zerg 1, Zerg 2, Zerg 3, Zerg Ready Room, Zerg Defeat, Zerg Victory.

4. “Victorious but not unscarred”
Game: StarCraft & StarCraft: Ghost
Music Reference: Brood War Aria, Ghost Intro MX Stem LoRo.

The Hyperion Overture
5. “The Hyperion Overture”
Game: StarCraft II
Music Reference: SC2 Overture v1, SC2 Teaser Music.

The Eternal Conflict
6. “The Eternal Conflict”
Game: Diablo II & Diablo II: Lord of Destruction
Music Reference: Tristram, Rogue, Baal, Halls, Ancients, Siege, Ice, Fortress.

7. “Legacy of Terror”
Game: Diablo III
Music Reference: Diablo III Overture

8. “Children of the Worldstone”
Game: Diablo II, Diablo II: Lord of Destruction and Diablo III
Music Reference: Diablo III Overture, Tristram

Bonus Track
9. “Last Angel”
Game: N/A
Music Reference: Inspired by the Diablo series

Arrangers:

Ms. Natsumi Kameoka Disc 1: Track(s) 1, 2, 4, 5, 6. Disc 2: 1, 2, 4, 6

Mr. Go Shiina Disc 2: Track 3
Tekken 5: Dark Resurrection, Tales of Legendia, Ace Combat 3

Mr. William Motzing Disc 2: Track 5
Air Force One, The Simpsons, LA Confidential

Mr. Hironori Osone Disc 2: Track 7
Tales of Legendia, Romeo x Juliet

Mr. Kow Otani Disc 2: Track 8
Shadow of the Colossus, Deltora Quest, Gamera

Ladybird Moai Disc 2: Track 9
Mr. Kow Otani and Ms. Aika Tsuneoka


Disc 3:
Feature length documentary: Inside the Echoes of War
Kow Otani Featurette: Taking on Diablo

The Legendary Edition of Echoes of War (first print only) contains:

• Double-disc album – featuring 15 tracks
• ‘Inside the Echoes of War DVD
• Comprehensive, 32-page wide-format booklet
• The Legendary Edition will include 9 ‘artcards’ featuring Diablo III, StarCraft II and World of Warcraft: Wrath the Lich King

Website: The Music of Blizzard Entertainment - Echoes of War

Comments: 2 | Views: 696


Wizzard Skill Tree
Posted: 10-10-2008 10:20 PM

Shacknews has posted the skill tree of the new Wizzard Class based on the demo demo at BlizzCon. The skill trees are split into three branches, Storm, Arcane and Conjure.


Storm Talents
  • Level 1
    • Charged Bolt
      • Rank 0/1
      • Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
      • Mana Cost: 8
    • Thunderstruck
      • Rank 0/15
      • Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
    • Talent Modifiers
      • Empowered Magic
        • Rank 0/15
        • Increases the effect of Willpower on your spell damage by 30%.
    • Lightning Speed
      • Rank 0/15
      • Increases the casting speed by 3%.

    Level 2 (5 Storm Skill Points Required)
    • Storm Armor
      • Rank 0/1
      • Mana Cost: 15
      • Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
    • Frost Nova
      • Rank 0/1
      • Mana Cost: 25
      • Cooldown: 12 seconds
      • An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
    • Talent Modifiers
      • Deep Freeze
        • Rank 0/15
        • Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
      • Power Armor
        • Rank 0/15
        • Increases the damage dealt by your Storm Armor charged bolts by 10%.
      • Static Charge
        • Rank 0/15
        • Converts 5% of all damage taken into mana.

    Level 3 (10 Storm Skill Points Required)
    • Electrocute
      • Rank 0/1
      • Mana Cost: 8
      • Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
    • Ray of Frost
      • Rank 0/1
      • Mana Cost: 16 per second.
      • Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
    • Talent Modifiers
      • Lethal Energy
        • Rank 0/15
        • Increases the chance to score critical hits with melee and psell attacks by 5%.
      • Improved Charged Bolt
        • Rank 0/15
        • Increases the number of bolts released by your Charged Bolt spell by 1.
      • Static Charge
        • Rank 0/15
        • Converts 5% of all damage taken into mana.

    Level 4 (15 Storm Skill Points Required)
    • Blizzard
      • Rank 0/1
      • Mana Cost: 70
      • Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
    • Talent Modifiers
      • Storm Power
        • Rank 0/15
        • Increases damage of all lightning and ice spells. --Not Yet Implemented--
      • Epic Storms
        • Rank 0/15
        • Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
      • Shattering Ice
        • Rank 0/15
        • Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented
Arcane Talents
  • Level 1
    • Magic Missile
      • Rank 0/1
      • Mana Cost: 8
      • Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
    • Talent Modifiers
      • Arcane Power
        • Rank 0/15
        • Increases all arcane damage by 30%.
      • Efficient Magics
        • Rank 0/15
        • Lowers the mana cost of all spells by 3%.
      • Penetrating Spells
        • Rank 0/15
        • Reduces the resistance of your targets to your spells by 8%.
  • Level 2 (5 Arcane Skill Points Required)
    • Disintegrate
      • Rank 0/1
      • Mana Cost: 12 per second
      • Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
    • Wave of Force
      • Rank 0/1
      • Mana Cost: 25
      • Project a wave of force ******ds, repelling enemies and projectiles and dealing 1-8 damage.
    • Talent Modifiers
      • Arcane Armor
        • Rank 0/15
        • While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
      • Arcane Weakness
        • Rank 0/15
        • Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
      • Arcane Speed
        • Rank 0/15
        • Reduces the cooldown of all Arcane spells by 9%.
  • Level 3 (10 Arcane Skill Points Required)
    • Arcane Orb
      • Rank 0/1
      • Mana Cost: 18
      • An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
    • Slow Time
      • Rank 0/1
      • Mana Cost: 20
      • Warp space and time, slowing nearby monsters and projectiles.
      • Enemy attack cooldown increase: 1 second(s)
    • Talent Modifiers
      • Arcane Distortion
        • Rank 0/15
        • Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
      • Mana Recovery
        • Rank 0/15
        • Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
      • Improved Magic Missile
        • Rank 0/15
        • Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
  • Level 4 (15 Arcane Skill Points Required)
    • Temporal Armor
      • Rank 0/1
      • Mana Cost: Unknown
      • Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
    • Teleport
      • Rank 0/1
      • Mana Cost: 23
      • Teleport to the selected location up to 40 feet away.
    • Talent Modifiers
      • Greater Mana
        • Rank 0/15
        • Increases the maximum mana by 12%.
      • Mana Burst
        • Rank 0/15
        • Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
      • Runic Might
        • Rank 0/15
        • Increases the effect of all runes. --Not Yet Implemented--
Conjure Talents
  • Level 1
    • Spectral Blade
      • Rank 0/1
      • Mana Cost: 7
      • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
    • Talent Modifiers
      • Spell Speed
        • Rank 0/15
        • Increases the speed of your Magic Missile projectiles by 8%
      • Damage Resistant
        • Rank 0/15
        • Increases armor by 5% and all resistances by 4%.
      • Weapon Mastery
        • Rank 0/15
        • Increase physical damage done by all weapons by 15%.
  • Level 2 (5 Conjure Skill Points Required)
    • Stone Skin
      • Rank 0/1
      • Mana Cost: 12
      • Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
      • Cooldown: 15 seconds.
    • Mirror Image
      • Rank 0/1
      • Mana Cost: 18
      • Create an illusionary duplicate of yourself that lasts for 8 seconds.
    • Talent Modifiers
      • Conjured Armor
        • Rank 0/15
        • Magical armor surrounds the wizard, increasing block chance by 2%.
      • Conjured Health
        • Rank 0/15
        • Increases total health by 8% and the health of your conjured images by 12%.
  • Level 3 (10 Conjure Skill Points Required)
    • Meteor Storm
      • Rank 0/1
      • Mana Cost: 12 per second
      • Meteorites pelt the targeted region dealing 10 to 20 damage per second.
    • Acid Cloud
      • Rank 0/1
      • Mana Cost: 15
      • Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
    • Talent Modifiers
      • Conjured Power
        • Rank 0/15
        • Increased damage done by spells by 1% for every 10 points of vitality.
      • Conjuring Duration
        • Rank 0/15
        • Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
      • Improved Spectral Blade
        • Rank 0/15
        • Increases the damage of Spectral Blade by 14%.
  • Level 4 (15 Conjure Skill Points Required)
    • Hydra
      • Rank 0/1
      • Mana Cost: Unknown
      • Creates a multi-headed beast that attacks your enemies with bolts of fire.
    • Magic Weapon
      • Rank 0/1
      • Mana Cost: 10
      • Imbue your weapon with magical energy granting it increased damage.
    • Talent Modifiers
      • Magical Impact
        • Rank 0/15
        • Increases damage of all spells by 15% of your weapon damage.
      • Slowing Strikes
        • Rank 0/15
        • Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
      • Armor Piercing
        • Rank 0/15
        • Conjured and physical damage decreases the armor of armored enemies.

Comments: 7 | Views: 1391


New Class Revealed: The Wizzard
Posted: 10-10-2008 10:12 PM

New Class Revealed: The Wizzard



Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.

"That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart.""

This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.

Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.

It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.

Comments: 21 | Views: 890